Who moved my brAIn? Is this the next self help best seller to get us ready for our AI future?

I’m pleased to report that my ankle is progressing well and I am now once again able to achieve my ‘misfit‘ challenge of 1000 activity points per day: clearly it is a good job I was only mildly curious. However, I want to be more than mildly curious when it come to my intellect, and I want to do this without injury. I had therefore better take care, both of my own intellect and of the intellect of those I am trying to encourage to be appropriately curious. I therefore return to my thoughts about what a useful self-help book to prepare people for their AI augmented futures, might be like. To this end, I also return to ‘The AI Race‘ and specifically to the man behind the survey that was used to calculate how much of different people’s jobs are likely to be automated.

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Andrew Charlton is his name and he is economist and director of AlphaBeta, an economics and strategy consulting firm. He did not beat about the bush! AI will impact on ALL jobs and he encouraged the TV audience to embrace AI. His ‘top tip’ was that we must carefully manage the transition from now to the situation when widespread AI augmentation will be common place.

He was clear that we must take advantage of what AI has to offer by increasing the diversity of our own skills sets. He saw AI as an “Iron Man Suit” for humans. This suit would transform us mere humans into super humans. This is a great analogy, who would not want to be super human? BUT embracing AI augmented working is not as simple as putting on a new outfit – especially an iron outfit. And increasing the diversity of our skill sets requires educators and trainers who are themselves skilled and trained in developing these new diverse skill sets. BUT where are these educators and trainers to be found? Who is helping the educators and trainers to gain the skills and expertise they will need to train their students in?

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Andrew has little comfort to offer here.  His next comment about education is that 60% of the curriculum that students are studying at school is developing them for jobs that will no longer exist in 30 years-time. We need to re-design the curriculum he advises. So educators need to re-skill themselves as well as their students, and they need to revise the curriculum. Clearly educators will be busy! And clearly there will also be a significant job to be done in (re-)motivating all those students who discover that they have been learning stuff that nobody will want them to know by the time they are looking for a job.

Now we hit the nub of the matter, education and educators must prepare students for the new AI order of things. Educators lives are going to change in significant ways NOT because their roles are likely to be automated away BUT because they will need to teach a different curriculum and probably teach in a different way. To make matters worst: there is no clear consensus from the experts about exactly which jobs educators will need to educate people for. I think educators may be the most in need of a good self-help book to help them cope with the inevitable changes to their lives.

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The self-help book I need to write might therefore be the updated version of the motivational best seller Who Moved My Cheese? An Amazing Way to Deal with Change in Your Work and in Your Life. I suggested this might become ‘Who moved my brAIn? An Amazing Way to Deal with ChAnge in Your Work and in Your Life’

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The original book called ‘Who Moved My Cheese’ was a story featuring 4 characters: two mice, called “Sniff” and “Scurry,” and two little people, called: “Hem” and “Haw.” These 4 characters all live together in a maze through which they all search for cheese (for cheese think – happiness and success). Their search bears fruit when all of them find cheese in “Cheese Station C.” “Hem” and “Haw” are content with this state of affairs and work out a schedule for how much cheese they can eat each day, they enjoy their cheese and relax.

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“Sniff” and Scurry” meanwhile remain vigilant and do not relax, but keep their wits about them. When horror of horrors there is no cheese at Cheese Station C  one day, “Sniff” and Scurry” are not surprised: they had seen this coming as the cheese supply had diminished and they had prepared themselves for the inevitable arduous cheese hunt through the maze and they get started with the search together straightaway. In contrast “Hem” and “Haw” are angry and annoyed when they find the cheese gone and “Hem” asks: “Who moved my cheese?” “Hem” and “Haw” get angrier and feel that the situation they find themselves in is unfair. “Hem” is unwilling to search for more cheese and would rather wallow in feeling victimized, “Haw” would be willing to search, but is persuaded not to by “Haw”.

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While “Hem” and “Haw” get annoyed, “Sniff” and “Scurry” find a new cheese supply at “Cheese Station N,” and enjoy a good feast. “Hem” and “Haw” start to blame each other for their lack of cheese. Once again “Haw” suggests they go and look for more cheese, but grumpy “Hem” is frightened about the unknown and wants to stick with what he knows, he refuses to search. However, one day “Hem” confronts his fears and decides it is time to move on. Before he leaves “Cheese Station C” he scribbles on the wall: “If You Do Not Change, You Can Become Extinct” and “What Would You Do If You Weren’t Afraid?” He starts his trek and whilst he is still worried, he finds some bits of cheese that that keep him going as he searches. He finds some more empty cheese stations, but also some more crumbs and is able to keep hunting. “Haw” has realized that the cheese did not simply vanish, it was eaten. He is able to move beyond his fears and he feels ok. He decides that he should go back to find “Hem” equipped with the morsels of cheese he has found. Sadly, “Hem” is still grumpy and refuses the cheese morsels. Undeterred, though somewhat disappointed, “Haw” heads back into the maze and a life of cheese hunting. He continues to write messages on the wall as a way of externalizing his thinking and in the hope that “Hem” might one day move on and be guided by these messages. One day “Hem” finds Cheese Station N with all its lovely cheese, he reflects on his experience, but decides not to go back to “Hem”, but rather to let “Hem” find his own way. He uses the largest wall in the maze to write the following (original to the left, my re-interpretation to the right):

Who move my cheese? Who moved my brAIn?
Change Happens: They Keep Moving The Cheese Computers keep getting smarter and intelligent tasks are moving from human to machine
Anticipate Change: Get Ready For The Cheese To Move Prepare for some of your intellectual activity to be taken on by AI
Monitor Change: Smell The Cheese Often So You Know When It Is Getting Old Keep checking in on your own intelligence and make sure you are really using it and keeping it fresh
Adapt To Change Quickly: The Quicker You Let Go Of Old Cheese, The Sooner You Can Enjoy New Cheese Adapt to change thoughtfully (quickly is not necessarily right here), make sure you offload intellectual activity carefully so that you maintain your human intellectual integrity
Change: Move With The Cheese Move with the intelligence (both human/natural and machine/artificial)
Enjoy Change!: Savor The Adventure And Enjoy The Taste Of New Cheese! Enjoy intelligence and the experience of your developing greater intelligence – being smart ‘tastes good’!
Be Ready To Change Quickly And Enjoy It Again: They Keep Moving The Cheese Never feel you are intelligent enough and keep striving for intellectual growth

“Haw” is never complacent and continually monitors his cheese store and searches through the maze and hopes that one day his old friend “Hem” will find his way through and that they will meet again.

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Whilst the book “Who moved my cheese” was extremely popular, it was also the subject of considerable criticism. For example, that it was too positive about change, that it was patronizing and compared people inappropriately to ‘rats in a maze’. BUT can I learn anything from this as I try to encourage people to want to understand themselves and their changing intellectual capabilities?

I think there is still value in “Haw’s” writing on the wall and I have tried to clarify this nee value for AI in the right hand column of the table above. I also think perhaps that my original revised title of: “Who moved my brAIn?” is not quite correct. The more important question is “Who moved my intelligence?”.

More to come on this in the next blog post…

 

Vygotsky, programming, computer gaming and fulfilling our potential

I had a fascinating discussion with Alasdair Blackwell from Decoded today about the kind of pedagogy that might ground his innovative approach to teaching coding. This conversation allowed me to indulge myself in talking about the work of Lev Vygotsky, a man who lived in Russia at the start fo the 20th century and from whom we can still learn a lot. So, what could his work have to say that could be relevant to ICT, Computer Science and the emerging technologies of today on games consoles, smart phones, ipads etc.? Quite a lot actually…

One of the key things Vygotsky’s work promoted is the idea that we should be more interested in a learner’s potential for future growth and achievement than we should be in their current ability to achieve, as measured, for example through many forms of assessment. We should be more interested in this potential because it is a greater predictor of a learner’s ability to develop further in the future and because we can help learners to do better by focusing upon this potential.

But how can we focus on this potential? We can do this by offering learners assistance so that we can see how much they can achieve with this assistance. The more learners  achieve with assistance, the greater their potential for the future. The idea is that as the assistance is removed, the learner moves on to the next challenge. So what has this got to do with emerging technologies?

Well, consider the types of popular application that offer an adaptive learning experience, for example Manga High if these adaptive ‘engines’ were powered by data bout how well their users had dealt with challenges beyond their current ability and how well they had taken best advantage of any hints, tips and assistance available to them, then they would be better predictors of a learner’s potential and they may also be even better at extending learners to build on their current understanding and progress to a greater extent. The idea that being given assistance to achieve is important for learning and development must of course be tempered with the knowledge that this assistance must be sensitively faded so that the learner can do it alone and then move onto the next challenge when the help and assistance must be ramped up. This idea of offering and withdrawing assistance in a manner that is suited to a learner’s needs is what top teachers achieve and it is what emerging technology can also enable. This is applicable not just to games and adaptive system like, but also to technologies that support collaborative learning, such as (add links). These technologies are great for young learners who find them deeply motivating, but left to their own devices learning for most young people is unlikely to move beyond the relatively pedestrian social activities that are fun, but that don’t stretch them to fulfill their potential. Of course, with the help of a teacher or a friend who knows a bit more they can achieve a great deal more, using the technologies that they already own and use. (see the evidence for this in these papers). What does this mean in practical terms for people who are using or designing technologies and applications? It means that learners need to be constantly challenged to achieve things beyond their own individual ability and then given some assistance to help them achieve success. This assistance might come in the form of hints and tips and feedback built into the activity or application, or it might come from other learners, teachers, parents friends, whatever the sources of the help, the important thing is that it is gradually and sensitively removed, so that the learner develops to their full potential. games that challenge you to take on the next level of difficulty and allow you to take advantage of hints and tips to be successful. If these games measured the efficiency with which their players used those hints and tips to achieve success they could tailor the levels of difficulty the user is challenged to take on in order to maximise the extension of their learning potential. and then extent to which users in the potential of a learner to achieve something that challenges them than we should be in their ability to achieve something on their own.

Thinking like a computer or computing like a thinker?

In my last post I finished with a comment about pop-11, a langauge designed to help novices learn how to program and to grapple with Artificial Intelligence. I also included an image of the Eliza programme an early example of natural language processing designed in the sixties by Joseph Weizenbaum at MIT. The computer user typed in questions and the ELIZA programme appeared to make human like responses. It worked on a script and when the user started to ask questions that were outside the script, ELIZA struggled. Probably the most famous example of the ELIZA programme was that of a psychotherapist, but my version of the ELIZA programme was one of the first pieces of code I ever produced in pop-11. I found pop-11 a good way into programming, it enabled me to get something up and running quickly, it helped me to start thinking in a particular way and it introduced me to the practical design and application of algorithms. My ELIZA program took on the personna of a politician, and it was surprisingly realistic and succeeding in writing a program that worked and produced a dialogue gave me a huge amount of pleasure. You know the sort of thing:

John: You don’t seem to be having a very good week

Teresa: Why do you think I am not having a very good week?

John: Well it looks as if your attempts to deport Abu Qatada have been stalled

Teresa: My attempts to deport Abu Qatada have not been stalled

John: But you acted too early and you have left him a days window to appeal

Teresa: I have not acted too early and I have not left him a days window to appeal

John: Do you not think that the three month deadline ended after you arrested him?

Teresa: I do not think that the three month deadline ended after I arrested him?

John: Are you sure that you have counted the days correctly?

Teresa: I am sure that I have counted the days correctly?

John: Is it not possible that you and your team have made a mistake?

Teresa: No, it is not possible that me and my team have made a mistake?

John: So have the European Court confirmed that you and your team have the correct deadline

Teresa: I have confirmed that me and my team have the correct deadline

John: But have the European Court confirmed this

Teresa: I don’t know why you are asking me if the European Court have confirmed this

John: Because the European Court will now decide if there is time for Abu Qatada  to appeal

Teresa: I don’t know why you are asking me if the European Court have confirmed this. I have confirmed that me and my team have the correct deadline

John: But we need to know if the deadline you used was correct

Teresa: I don’t know why you are asking me if the European Court have confirmed this. I have confirmed that me and my team have the correct deadline

John: We seem to be going around in circles here

Teresa: I have not gone around in a circle I travel in a Jaguar: a circle is a simple shape of Euclidean geometry consisting of those points in a plane that are equidistant from a given point, the centre

John: !

To code or not to code, if that is the question, what is the answer?

I was struck by the item on the R4 Today program this morning at 8.45 ‘ish when Rory Cellan-Jones told us about his day course at Decoded, through which he, as a complete novice, built an app. You can see his app and his story on the Today website, and as Rory points out “coding is cool – the government is listening to those calling for it to be taught in schools, and executives are signing up for courses.” This has prompted me to reflect on my own programming experiences and to make this the subject of a few posts over the next few days and running up to our next “What the Research Says” event on computing in schools.

I am a member of the BBC micro generation who first came across computing through using this delightfully frustrating device. However, I was not a member of the young audience at whom this machine was aimed, but the wife of a teacher who became intrigued by what her husband was up to in his office. Having secretly mastered the manoeuvre of disk swapping that got you started with the BBC micro my appetite was whet and I enrolled for a course at the local technical college. When I went to sign-up I said I wanted to learn about computers and I was asked what I meant by that. I had no clue why they were asking me this question, because the answer seemed obvious to me – I wanted to learn how the computer worked of course! However, I was offered a range of courses that would take me into the realms of managing a spreadsheet or learning to word process as well as learning how to write a program in basic – no brainer of a choice for me then. I duly arrived at my first evening class ready to build something, no idea what, but something. I loved it, even though my outputs were modest:  a greeting on the screen (you know the one), a date reminder, but I was hooked. I wanted more and much to the bafflement of my husband and to my children aged 5 and 3 I announced that I was going ‘back to school’ and was going to apply to read Computer Science and Artificial Intelligence at University. I was a distinctly mature student and was a little afraid that I would be the ‘silly old woman at the back of the class’. My fears were unfounded – most of us felt silly when it came to programming, because for most of us it was very, very hard!

After my BBC basic baptism, I entered the heady world of pop-11 a langauge designed to help novices learn how to program and to grapple with AI.

 

To be continued….